[ui] #Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe. #Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI) recipe_tooltips_without_jei = true #Details about Camera configuring will be shown in Camera item tooltip. camera_details_tooltip = true #Film Roll Frames will be shown in the camera tooltip. #Default: true camera_film_frames_tooltip = true #Film Roll fullness bar will be shown on the Camera item. #Default: false camera_shows_film_bar = false #Photographer name will be shown in Photograph's tooltip. photograph_photographer_name_tooltip = false #Crosshair will not get in the way when holding a photograph. photograph_in_hand_hide_crosshair = true #When looking at the Camera Stand, in-world tooltip will show information about the camera on it. Default: true camera_stand_tooltip = true #Album will show how many photographs it contains in a tooltip. album_show_photos_count = true [ui.album] #Color in hex format. AARRGGBB. font_main_color = "FFB59774" #Color in hex format. AARRGGBB. font_secondary_color = "FFEFE4CA" #Color in hex format. AARRGGBB. selection_color = "FF8888FF" #Color in hex format. AARRGGBB. selection_unfocused_color = "FFBBBBFF" [viewfinder] #Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind. #Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak or other button as well. #Default: true middle_click_controls = true #How much zooming influences mouse sensitivity. #0 - no change to sensitivity. 1 - full effect. #Default: 0.75 # Default: 0.75 # Range: 0.0 ~ 1.0 zoom_sensitivity_influence = 0.75 #Color in hex format. AARRGGBB. background_color = "FA1F1D1B" #Color in hex format. AARRGGBB. font_main_color = "FF2B2622" #Color in hex format. AARRGGBB. font_secondary_color = "FF7A736C" #HUD will be hidden while looking through viewfinder. Default: true hide_hud_while_in_viewfinder = true #X offset of a viewfinder status icon. Default: 0 # Default: 0 # Range: -999 ~ 999 status_icon_offset_x = 0 #Y offset of a viewfinder status icon. Default: 0 # Default: 0 # Range: -999 ~ 999 status_icon_offset_y = 0 [capture] #Keep Post Effect (vanilla shader) when capturing an image. #It is sometimes used by mods to change how player sees the world. (Cold Sweat's overheating blur, Supplementaries mob heads, for example). #In vanilla, it's only used when spectating a creeper/enderman/etc. #Default: false keep_post_effect = false #Delay in ticks before capturing an image when shooting with flash. #If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value. # Default: 4 # Range: 1 ~ 8 flash_capture_delay_ticks = 4 #Force legacy (pre 1.21) capturing method for taking images. Enable if you experiencing issues with resulting images. #Direct method will be used regardless of this setting if mods defined in 'force_direct_capture_default_mods' is installed. #Default: false force_direct_capture = false #Direct capture will be used if any of these mods is installed. #Format: '["mod_id", "mod_id"]'. Default: [veil, pmweather] force_direct_capture_default_mods = ["veil", "pmweather"] #Delay in frames before capturing an image if 'direct_capture' method is in use. #Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images #(some shaders have temporal effects that take several frames to disappear fully) # Default: 0 # Range: 0 ~ 100 direct_capture_delay_frames = 0 [render] #Makes photos in Photograph Frame render with alignment to 16 pixel grid (like paintings). Just for fun. Default: false pixel_perfect_photograph_frame = false #Photographs in Item Frame will be rendered as image instead of an item icon. Default: false photograph_renders_in_item_frame = false #Projected photographs (using Interplanar Projector) made by other players will be censored (pixelated). Default: false censor_projected_photographs_made_by_others = false #All photographs made by other players will will be censored (pixelated). Default: false censor_all_photographs_made_by_others = false #Distance from the player beyond which Photograph Frame would not be rendered. Default: 64 #Note: this number may not relate to distance in blocks exactly. It's influenced by render distance and entity distance settings. # Default: 64 # Range: 8 ~ 128 photograph_frame_culling_distance = 64 #Depth offset to Photograph in Photograph Frame. Can be used to fix issues with some 3D resourcepacks. Value of 0.015 is good for 'Classic 3D' resourcepack. Default: 0.0 # Default: 0.0 # Range: -1.0 ~ 1.0 photograph_frame_image_offset = 0.0 [integration] #Useful information about some items will be shown in JEI description category. Default: true jei_information = true #[Real Camera] Disable player model rendering when looking through viewfinder. Default: true real_camera_disable_in_viewfinder = true [export] #When the Photograph you took is viewed in UI (by using a Photograph), image will be exported to '/exposures' folder as a png. export_viewed_photographs = true #When exporting, exposures will be organized to subfolders with world name. export_organize_by_world = true #Exported exposures will be scaled by this multiplier. #Given the default exposure size of 320 pixels - this will produce: #320/640/960/1280/etc image. Be careful with larger frame sizes. #Default: 2 # Default: 2 # Range: 1 ~ 10 export_size_multiplier = 2 [tutorial] #Toast that teaches hovering mouse over camera parts will be shown when attachments menu is first opened. Default: true. #*This setting will be automatically set to false on first show.* attachments_show_info_toast = true #Toast that teaches wiki opening will be shown when attachments menu is first opened, after info toast. Default: true. #*This setting will be automatically set to false on first show.* attachments_show_wiki_toast = true