- AmbientSounds - Bobby - Comforts - Concurrent Chunk Management Engine - Crate Delight - Easy Magic - Exposure - Farmer's Delight Refabricated - More Delight - ScalableLux - ServerCore - Smarter Farmers - Sounds Physics Remastered - Storage Delight - Traveler's Backpack - Visual Workbench - Xaero's Maps x Waystones - Zoomify
39 lines
1.9 KiB
Text
39 lines
1.9 KiB
Text
# Delete regions from the cache when they have not been loaded for X days.
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#
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# The cache for a given world is cleaned up whenever you disconnect from the server.
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# Entire worlds are cleaned up when the game starts and you have not visited them for X days.
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#
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# Set to -1 to disabled.
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# Set to 0 to clean up everything after every disconnect.
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delete-unused-regions-after-days=-1
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# Enables support for servers with multiple identically-named worlds.
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#
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# When enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged.
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# This does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds).
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#
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# You may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it.
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# Requires a `/bobby upgrade` after enabling with existing cache.
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dynamic-multi-world=false
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enabled=true
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# Changes the maximum value configurable for Render Distance.
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#
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# Requires Sodium.
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max-render-distance=32
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# Do not load block entities (e.g. chests) in fake chunks.
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# These need updating every tick which can add up.
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#
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# Enabled by default because the render distance for block entities is usually smaller than the server-view distance anyway.
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no-block-entities=true
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# Reduces the light levels in fake chunks so you can tell the difference from real ones.
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taint-fake-chunks=false
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# Delays the unloading of chunks which are outside your view distance.
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# Saves you from having to reload all chunks when leaving the area for a short moment (e.g. cut scenes).
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# Does not work across dimensions.
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unload-delay-secs=60
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# Overwrites the view-distance of the integrated server.
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# This allows Bobby to be useful in Singleplayer.
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#
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# Disabled when at 0.
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# Bobby is active in singleplayer only if this is enabled.
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# Requires re-log to en-/disable.
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view-distance-overwrite=0
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