cobblemon-campaign/config/exposure-client.toml
Alexandre Cavalheiro S. Tiago da Silva 0d709336d9
release: 1.2.0
- AmbientSounds
- Bobby
- Comforts
- Concurrent Chunk Management Engine
- Crate Delight
- Easy Magic
- Exposure
- Farmer's Delight Refabricated
- More Delight
- ScalableLux
- ServerCore
- Smarter Farmers
- Sounds Physics Remastered
- Storage Delight
- Traveler's Backpack
- Visual Workbench
- Xaero's Maps x Waystones
- Zoomify
2025-12-02 23:03:52 -03:00

129 lines
6 KiB
TOML

[ui]
#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
recipe_tooltips_without_jei = true
#Details about Camera configuring will be shown in Camera item tooltip.
camera_details_tooltip = true
#Film Roll Frames will be shown in the camera tooltip.
#Default: true
camera_film_frames_tooltip = true
#Film Roll fullness bar will be shown on the Camera item.
#Default: false
camera_shows_film_bar = false
#Photographer name will be shown in Photograph's tooltip.
photograph_photographer_name_tooltip = false
#Crosshair will not get in the way when holding a photograph.
photograph_in_hand_hide_crosshair = true
#When looking at the Camera Stand, in-world tooltip will show information about the camera on it. Default: true
camera_stand_tooltip = true
#Album will show how many photographs it contains in a tooltip.
album_show_photos_count = true
[ui.album]
#Color in hex format. AARRGGBB.
font_main_color = "FFB59774"
#Color in hex format. AARRGGBB.
font_secondary_color = "FFEFE4CA"
#Color in hex format. AARRGGBB.
selection_color = "FF8888FF"
#Color in hex format. AARRGGBB.
selection_unfocused_color = "FFBBBBFF"
[viewfinder]
#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak or other button as well.
#Default: true
middle_click_controls = true
#How much zooming influences mouse sensitivity.
#0 - no change to sensitivity. 1 - full effect.
#Default: 0.75
# Default: 0.75
# Range: 0.0 ~ 1.0
zoom_sensitivity_influence = 0.75
#Color in hex format. AARRGGBB.
background_color = "FA1F1D1B"
#Color in hex format. AARRGGBB.
font_main_color = "FF2B2622"
#Color in hex format. AARRGGBB.
font_secondary_color = "FF7A736C"
#HUD will be hidden while looking through viewfinder. Default: true
hide_hud_while_in_viewfinder = true
#X offset of a viewfinder status icon. Default: 0
# Default: 0
# Range: -999 ~ 999
status_icon_offset_x = 0
#Y offset of a viewfinder status icon. Default: 0
# Default: 0
# Range: -999 ~ 999
status_icon_offset_y = 0
[capture]
#Keep Post Effect (vanilla shader) when capturing an image.
#It is sometimes used by mods to change how player sees the world. (Cold Sweat's overheating blur, Supplementaries mob heads, for example).
#In vanilla, it's only used when spectating a creeper/enderman/etc.
#Default: false
keep_post_effect = false
#Delay in ticks before capturing an image when shooting with flash.
#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
# Default: 4
# Range: 1 ~ 8
flash_capture_delay_ticks = 4
#Force legacy (pre 1.21) capturing method for taking images. Enable if you experiencing issues with resulting images.
#Direct method will be used regardless of this setting if mods defined in 'force_direct_capture_default_mods' is installed.
#Default: false
force_direct_capture = false
#Direct capture will be used if any of these mods is installed.
#Format: '["mod_id", "mod_id"]'. Default: [veil, pmweather]
force_direct_capture_default_mods = ["veil", "pmweather"]
#Delay in frames before capturing an image if 'direct_capture' method is in use.
#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
#(some shaders have temporal effects that take several frames to disappear fully)
# Default: 0
# Range: 0 ~ 100
direct_capture_delay_frames = 0
[render]
#Makes photos in Photograph Frame render with alignment to 16 pixel grid (like paintings). Just for fun. Default: false
pixel_perfect_photograph_frame = false
#Photographs in Item Frame will be rendered as image instead of an item icon. Default: false
photograph_renders_in_item_frame = false
#Projected photographs (using Interplanar Projector) made by other players will be censored (pixelated). Default: false
censor_projected_photographs_made_by_others = false
#All photographs made by other players will will be censored (pixelated). Default: false
censor_all_photographs_made_by_others = false
#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
#Note: this number may not relate to distance in blocks exactly. It's influenced by render distance and entity distance settings.
# Default: 64
# Range: 8 ~ 128
photograph_frame_culling_distance = 64
#Depth offset to Photograph in Photograph Frame. Can be used to fix issues with some 3D resourcepacks. Value of 0.015 is good for 'Classic 3D' resourcepack. Default: 0.0
# Default: 0.0
# Range: -1.0 ~ 1.0
photograph_frame_image_offset = 0.0
[integration]
#Useful information about some items will be shown in JEI description category. Default: true
jei_information = true
#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
real_camera_disable_in_viewfinder = true
[export]
#When the Photograph you took is viewed in UI (by using a Photograph), image will be exported to '<instance>/exposures' folder as a png.
export_viewed_photographs = true
#When exporting, exposures will be organized to subfolders with world name.
export_organize_by_world = true
#Exported exposures will be scaled by this multiplier.
#Given the default exposure size of 320 pixels - this will produce:
#320/640/960/1280/etc image. Be careful with larger frame sizes.
#Default: 2
# Default: 2
# Range: 1 ~ 10
export_size_multiplier = 2
[tutorial]
#Toast that teaches hovering mouse over camera parts will be shown when attachments menu is first opened. Default: true.
#*This setting will be automatically set to false on first show.*
attachments_show_info_toast = true
#Toast that teaches wiki opening will be shown when attachments menu is first opened, after info toast. Default: true.
#*This setting will be automatically set to false on first show.*
attachments_show_wiki_toast = true