cobblemon-campaign/config/exposure-server.toml
Alexandre Cavalheiro S. Tiago da Silva 0d709336d9
release: 1.2.0
- AmbientSounds
- Bobby
- Comforts
- Concurrent Chunk Management Engine
- Crate Delight
- Easy Magic
- Exposure
- Farmer's Delight Refabricated
- More Delight
- ScalableLux
- ServerCore
- Smarter Farmers
- Sounds Physics Remastered
- Storage Delight
- Traveler's Backpack
- Visual Workbench
- Xaero's Maps x Waystones
- Zoomify
2025-12-02 23:03:52 -03:00

121 lines
5.1 KiB
TOML

[camera]
#Default focal range of the camera (without a lens attached).
#Allowed range: 10-300
#Default: 18-55
default_focal_range = "18-55"
#Can attack while looking through Viewfinder.
#Default: true
viewfinder_attacking = true
#Camera distance in thirdperson-front mode. Default: 1.75
# Default: 1.75
# Range: 0.1 ~ 4.0
selfie_camera_distance = 1.75
#Shifts viewfinder view down to match waist-level camera position. Default: false.
waist_level_viewfinder = false
#Right-clicking a Camera in GUI will open Camera Attachments screen. Only in player inventory.
#Default: true
right_click_attachments_screen = true
#Right-clicking Camera in GUI with attachment item will insert/swap it.
#Default: true
right_click_hotswap = true
#Self-timer will attract attention of nearby entities and makes them look at the Camera. Default: true
timer_attracts_mob_attention = true
#Radius in blocks around the camera in which mobs will be affected by the timer. Default: 16
# Default: 16
# Range: 1 ~ 64
timer_attention_radius = 16
[camera_stand]
#Maximum allowed distance between Camera Stand and a player for the stand to function.
#Camera on stand will capture the chunks that player is currently seeing, this may result is some parts of the world missing when camera on stand is taking photos while a player far away. Short render distances can be a problem as well.
#Default: 100
# Default: 100
# Range: > 1
working_range = 100
#Attempting to take a photo outside the working range will cause the Camera on stand to 'malfunction' and it would need to be repaired (by simply using it). Default: true
out_of_working_range_malfunction = true
#If owner of the Camera Stand is not in range, closest player will be chosen to create and render a photo. Default: true
fallback_to_other_players = true
#Other players can be chosen for Interplanar Projector exposure, if owner is not in range.
#WARNING: If enabled, projector will attempt to load an image from other player's computer (or use their PC to load from URL). Potentially, this can be used for malicious intents.
#Default: false
fallback_to_other_players_projector = false
[capture]
#Default size of an exposure image. High values take more disk space and can cause lag. Default: 320
# Default: 320
# Range: 1 ~ 2048
default_frame_size = 320
#Interplanar Projector can load images from URL or file on client's PC. Default: true
projecting_enabled = true
#Time limit in ticks for projecting.
#Default: 100 (5 seconds)
# Default: 100
# Range: 1 ~ 200
projecting_timeout_ticks = 100
[lightroom]
#Light level that is required for Lightroom to work. Default: 13
# Default: 13
# Range: 0 ~ 15
lightroom_light_requirement = 13
#Dyes that are used for particular printing process.
#Valid dyes are: cyan, magenta, yellow, black.
#Multiple definitions will make the lightroom consume multiple items per print. ["black", "black"] -> 2 Black Dye is consumed per print.
#Dyes for black and white print. Default: ["black"]
dyes_black_and_white = ["black"]
#Dyes for color print. Default: ["cyan", "magenta", "yellow", "black"]
dyes_color = ["cyan", "magenta", "yellow", "black"]
#Dyes for chromatic red channel print. Default: ["magenta", "yellow"]
dyes_chromatic_red = ["magenta", "yellow"]
#Dyes for chromatic green channel print. Default: ["cyan", "yellow"]
dyes_chromatic_green = ["cyan", "yellow"]
#Dyes for chromatic blue channel print. Default: ["cyan", "magenta"]
dyes_chromatic_blue = ["cyan", "magenta"]
#Time in ticks to print black and white photograph. Default: 80
# Default: 80
# Range: > 1
print_time_black_and_white = 80
#Time in ticks to print color photograph. Default: 160
# Default: 160
# Range: > 1
print_time_color = 160
#Time in ticks to print one channel of a chromatic photograph. Default: 120
# Default: 120
# Range: > 1
print_time_chromatic = 120
#Amount of experience awarded per printed black and white Photograph. Default: 2
# Default: 2
# Range: 0 ~ 99
experience_black_and_white = 2
#Amount of experience awarded per printed color Photograph. Default: 4
# Default: 4
# Range: 0 ~ 99
experience_color = 4
#Amount of experience awarded per printed chromatic Photograph (when all three channels have been printed). Default: 5
# Default: 5
# Range: 0 ~ 99
experience_chromatic = 5
[photographs]
#How many photographs can be stacked in Stacked Photographs item. Default: 16.
#Larger numbers may cause errors. Use at your own risk. 32 should be fine though.
# Default: 16
# Range: 2 ~ 64
stacked_photographs_size = 16
[misc]
#Film rolls can be renamed by using the item. No experience cost. Default: true
film_roll_easy_renaming = true
#Increases item name length limit for Interplanar Projector to 150 characters. Vanilla limit: 50.
#Default: true
increase_interplanar_projector_name_limit = true
[integration]
#Create Deployers will be able to insert/swap attachments on Camera Stand. Default: true
create_deployer_stand_hotswap = true
#You wouldn't need to touch these settings most likely. They are there to help debug/fix some weird issues.
[debug]
#Clean up data about timed-out expected exposure uploads on level/server save. Default: true
cleanup_timed_out_expected_uploads = true