fix: allow float windows to override the focus when spawned
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@ -100,7 +100,7 @@ input {
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kb_rules =
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kb_rules =
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follow_mouse = 1
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follow_mouse = 1
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float_switch_override_focus = 0
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float_switch_override_focus = 1
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accel_profile = flat
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accel_profile = flat
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force_no_accel = true
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force_no_accel = true
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