chore: initial commit

This commit is contained in:
Alexandre Cavalheiro S. Tiago Da Silva 2021-04-05 10:48:05 -03:00
commit 67c7ccd66b
No known key found for this signature in database
GPG key ID: 03C18A5682B3E189
11102 changed files with 455009 additions and 0 deletions
.Rack
.Xresources
.config
Meltytech
alacritty
awesome
bless
doom
gamemode.ini
godot
gtk-2.0
gtk-3.0
inkscape/icons/Dracula

31
.Rack/settings-v1.json Normal file
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27
.Xresources Normal file
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! rofi configuration
!
! Enable the extended coloring options
rofi.color-enabled: true
! bg border separator
rofi.color-window: argb:992f343f, argb:00000000, 900000,
! bg fg bg-alt hl-bg hl-fg
rofi.color-normal: argb:00000000, #FFFFFF, 000000, 000000, #4282c6
rofi.color-active: argb:00000000, #FFFFFF, argb:00000000, argb:00000000, #4282c6
rofi.color-urgent: #2f343f, #2f343f, #2f343f, #2f343f, #2f343f
rofi.separator-style: none
rofi.sidebar-mode: true
rofi.bw: 1
rofi.columns: 1
rofi.padding: 16
rofi.yoffset: 0
!rofi.fake-transparency: true
rofi.location: 0
rofi.width: 500
rofi.font: Fira\ Mono\ NF 10
rofi.lines: 12
rofi.fixed-num-lines: true
Xcursor.theme: Qogir-dark
Xcursor.size: 16

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[encode]
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__4_geometry=@ByteArray()
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__5_geometry=@ByteArray()
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__6_geometry=@ByteArray()
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layouts=__1
mode=2
[player]
gpu=false
jack=false
muted=false
profile=/home/wizardlink/.local/share/Meltytech/Shotcut/profiles/1080^2
volume=89
zoom=@Variant(\0\0\0\x87\0\0\0\0)
[playlist]
thumbnails=small
viewMode=detailed

View file

@ -0,0 +1,23 @@
import:
# Dracula theme
- /home/wizardlink/.config/alacritty/dracula.yml
window:
padding:
x: 15
y: 15
font:
size: 10
normal:
family: Fira Mono NF
bold:
family: Fira Mono NF
italic:
family: Fira Mono NF
selection:
save_to_clipboard: false

View file

@ -0,0 +1,77 @@
# Colors (Dracula)
colors:
# Default colors
primary:
background: '0x282a36'
foreground: '0xf8f8f2'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not present.
# If the bright foreground color is not set, or `draw_bold_text_with_bright_colors`
# is `false`, the normal foreground color will be used.
#dim_foreground: '0x9a9a9a'
#bright_foreground: '0xffffff'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor. If these are unset,
# the cursor color will be the inverse of the cell color.
cursor:
text: '0x44475a'
cursor: '0xf8f8f2'
# Selection colors
#
# Colors which should be used to draw the selection area. If selection
# background is unset, selection color will be the inverse of the cell colors.
# If only text is unset the cell text color will remain the same.
selection:
text: '0xf8f8f2'
background: '0x44475a'
# Normal colors
normal:
black: '0x000000'
red: '0xff5555'
green: '0x50fa7b'
yellow: '0xf1fa8c'
blue: '0xbd93f9'
magenta: '0xff79c6'
cyan: '0x8be9fd'
white: '0xbfbfbf'
# Bright colors
bright:
black: '0x4d4d4d'
red: '0xff6e67'
green: '0x5af78e'
yellow: '0xf4f99d'
blue: '0xcaa9fa'
magenta: '0xff92d0'
cyan: '0x9aedfe'
white: '0xe6e6e6'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
dim:
black: '0x14151b'
red: '0xff2222'
green: '0x1ef956'
yellow: '0xebf85b'
blue: '0x4d5b86'
magenta: '0xff46b0'
cyan: '0x59dffc'
white: '0xe6e6d1'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '0xff00ff' }`
#
indexed_colors: []

603
.config/awesome/rc.lua Normal file
View file

@ -0,0 +1,603 @@
-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Standard awesome library
local gears = require("gears")
local awful = require("awful")
require("awful.autofocus")
-- Widget and layout library
local wibox = require("wibox")
-- Theme handling library
local beautiful = require("beautiful")
-- Notification library
local naughty = require("naughty")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
-- Enable hotkeys help widget for VIM and other apps
-- when client with a matching name is opened:
require("awful.hotkeys_popup.keys")
-- Keyboard layout changer
local keyboard_layout = require("keyboard_layout")
-- {{{ Error handling
-- Check if awesome encountered an error during startup and fell back to
-- another config (This code will only ever execute for the fallback config)
if awesome.startup_errors then
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors })
end
-- Handle runtime errors after startup
do
local in_error = false
awesome.connect_signal("debug::error", function (err)
-- Make sure we don't go into an endless error loop
if in_error then return end
in_error = true
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = tostring(err) })
in_error = false
end)
end
-- }}}
-- {{{ Variable definitions
-- Themes define colours, icons, font and wallpapers.
beautiful.init(gears.filesystem.get_themes_dir() .. "default/theme.lua")
-- This is used later as the default terminal and editor to run.
terminal = "alacritty"
editor = os.getenv("EDITOR") or "vi"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
awful.layout.layouts = {
awful.layout.suit.floating,
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier,
awful.layout.suit.corner.nw,
-- awful.layout.suit.corner.ne,
-- awful.layout.suit.corner.sw,
-- awful.layout.suit.corner.se,
}
-- Set custom theme
beautiful.init(string.format("%s/.config/awesome/theme.lua", os.getenv("HOME")))
-- }}}
-- {{{ Menu
-- Create a launcher widget and a main menu
myawesomemenu = {
{ "hotkeys", function() hotkeys_popup.show_help(nil, awful.screen.focused()) end },
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{ "quit", function() awesome.quit() end },
}
mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal }
}
})
-- Menubar configuration
menubar.utils.terminal = terminal -- Set the terminal for applications that require it
-- }}}
-- Configure keyboard layouts
local kbdcfg = keyboard_layout.kbdcfg({type = "tui"})
kbdcfg.add_primary_layout("English", "US", "us")
kbdcfg.add_primary_layout("Português", "BR", "br")
kbdcfg.bind()
-- Mouse bindings
kbdcfg.widget:buttons(
awful.util.table.join(awful.button({ }, 1, function () kbdcfg.switch_next() end),
awful.button({ }, 3, function () kbdcfg.menu:toggle() end))
)
-- {{{ Wibar
local taglist_buttons = gears.table.join(
awful.button({ }, 1, function(t) t:view_only() end),
awful.button({ modkey }, 1, function(t)
if client.focus then
client.focus:move_to_tag(t)
end
end),
awful.button({ }, 3, awful.tag.viewtoggle),
awful.button({ modkey }, 3, function(t)
if client.focus then
client.focus:toggle_tag(t)
end
end),
awful.button({ }, 4, function(t) awful.tag.viewnext(t.screen) end),
awful.button({ }, 5, function(t) awful.tag.viewprev(t.screen) end)
)
local tasklist_buttons = gears.table.join(
awful.button({ }, 1, function (c)
if c == client.focus then
c.minimized = true
else
c:emit_signal(
"request::activate",
"tasklist",
{raise = true}
)
end
end),
awful.button({ }, 3, function()
awful.menu.client_list({ theme = { width = 250 } })
end),
awful.button({ }, 4, function ()
awful.client.focus.byidx(1)
end),
awful.button({ }, 5, function ()
awful.client.focus.byidx(-1)
end))
local function set_wallpaper(s)
-- Wallpaper
if beautiful.wallpaper then
local wallpaper = beautiful.wallpaper
-- If wallpaper is a function, call it with the screen
if type(wallpaper) == "function" then
wallpaper = wallpaper(s)
end
-- Last argument changed to false since otherwise it will stretch the image
gears.wallpaper.maximized(wallpaper, s, false)
end
end
-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
screen.connect_signal("property::geometry", set_wallpaper)
awful.screen.connect_for_each_screen(function(s)
-- Wallpaper
set_wallpaper(s)
-- Each screen has its own tag table.
awful.tag({ "1", "2", "3", "4", "5" }, s, awful.layout.layouts[1])
-- Create a promptbox for each screen
s.mypromptbox = awful.widget.prompt()
-- Create an imagebox widget which will contain an icon indicating which layout we're using.
-- We need one layoutbox per screen.
s.mylayoutbox = awful.widget.layoutbox(s)
s.mylayoutbox:buttons(gears.table.join(
awful.button({ }, 1, function () awful.layout.inc( 1) end),
awful.button({ }, 3, function () awful.layout.inc(-1) end),
awful.button({ }, 4, function () awful.layout.inc( 1) end),
awful.button({ }, 5, function () awful.layout.inc(-1) end)))
-- Create a taglist widget
s.mytaglist = awful.widget.taglist {
screen = s,
filter = awful.widget.taglist.filter.all,
buttons = taglist_buttons
}
-- Create a tasklist widget
s.mytasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
buttons = tasklist_buttons
}
-- Create the wibox
s.mywibox = awful.wibar({ position = "top", screen = s })
-- Add widgets to the wibox
s.mywibox:setup {
layout = wibox.layout.align.horizontal,
{ -- Left widgets
layout = wibox.layout.fixed.horizontal,
spacing = 8,
s.mylayoutbox,
s.mytaglist,
s.mypromptbox,
},
s.mytasklist, -- Middle widget
{ -- Right widgets
layout = wibox.layout.fixed.horizontal,
spacing = 8,
kbdcfg.widget,
wibox.widget.systray(),
wibox.widget.textclock("%Y-%m-%d %H:%M"),
},
}
end)
-- }}}
-- {{{ Mouse bindings
root.buttons(gears.table.join(
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}
-- {{{ Key bindings
globalkeys = gears.table.join(
awful.key({ modkey, }, "s", hotkeys_popup.show_help,
{description="show help", group="awesome"}),
awful.key({ modkey, }, "Left", awful.tag.viewprev,
{description = "view previous", group = "tag"}),
awful.key({ modkey, }, "Right", awful.tag.viewnext,
{description = "view next", group = "tag"}),
awful.key({ modkey, }, "Escape", awful.tag.history.restore,
{description = "go back", group = "tag"}),
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
end,
{description = "focus next by index", group = "client"}
),
awful.key({ modkey, }, "k",
function ()
awful.client.focus.byidx(-1)
end,
{description = "focus previous by index", group = "client"}
),
awful.key({ modkey, }, "w", function () mymainmenu:show() end,
{description = "show main menu", group = "awesome"}),
-- Layout manipulation
awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end,
{description = "swap with next client by index", group = "client"}),
awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end,
{description = "swap with previous client by index", group = "client"}),
awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end,
{description = "focus the next screen", group = "screen"}),
awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end,
{description = "focus the previous screen", group = "screen"}),
awful.key({ modkey, }, "u", awful.client.urgent.jumpto,
{description = "jump to urgent client", group = "client"}),
awful.key({ modkey, }, "Tab",
function ()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end,
{description = "go back", group = "client"}),
-- Standard program
awful.key({ modkey, }, "Return", function () awful.spawn(terminal) end,
{description = "open a terminal", group = "launcher"}),
awful.key({ modkey, "Control" }, "r", awesome.restart,
{description = "reload awesome", group = "awesome"}),
awful.key({ modkey, "Shift" }, "q", awesome.quit,
{description = "quit awesome", group = "awesome"}),
awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end,
{description = "increase master width factor", group = "layout"}),
awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end,
{description = "decrease master width factor", group = "layout"}),
awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1, nil, true) end,
{description = "increase the number of master clients", group = "layout"}),
awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1, nil, true) end,
{description = "decrease the number of master clients", group = "layout"}),
awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1, nil, true) end,
{description = "increase the number of columns", group = "layout"}),
awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1, nil, true) end,
{description = "decrease the number of columns", group = "layout"}),
awful.key({ modkey, }, "space", function () awful.layout.inc( 1) end,
{description = "select next", group = "layout"}),
awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(-1) end,
{description = "select previous", group = "layout"}),
awful.key({ modkey, "Control" }, "n",
function ()
local c = awful.client.restore()
-- Focus restored client
if c then
c:emit_signal(
"request::activate", "key.unminimize", {raise = true}
)
end
end,
{description = "restore minimized", group = "client"}),
-- Prompt
awful.key({ modkey }, "r", function () awful.screen.focused().mypromptbox:run() end,
{description = "run prompt", group = "launcher"}),
awful.key({ modkey }, "x",
function ()
awful.prompt.run {
prompt = "Run Lua code: ",
textbox = awful.screen.focused().mypromptbox.widget,
exe_callback = awful.util.eval,
history_path = awful.util.get_cache_dir() .. "/history_eval"
}
end,
{description = "lua execute prompt", group = "awesome"}),
-- Menubar
awful.key({ modkey }, "p", function() menubar.show() end,
{description = "show the menubar", group = "launcher"}),
-- Custom
awful.key({ modkey, "Control" }, "e", function() awful.spawn("rofi -show run -terminal " .. terminal) end,
{description = "open rofi run", group = "rofi"}),
awful.key({ modkey, "Control" }, "d", function() awful.spawn("rofi -show drun -terminal " .. terminal) end,
{description = "open rofi drun", group = "rofi"}),
awful.key({ modkey, "Control" }, "w", function() awful.spawn("rofi -show window -terminal " .. terminal) end,
{description = "open rofi window", group = "rofi"}),
awful.key({ modkey, "Control" }, "s", function() awful.spawn("rofi -show ssh -terminal " .. terminal) end,
{description = "open rofi ssh", group = "rofi"}),
awful.key({ modkey, "Control" }, "p", function() awful.spawn("flameshot screen -c") end,
{description = "screencap current screen to clipboard", group = "flameshot"}),
awful.key({ modkey, "Shift" }, "p", function() awful.spawn("flameshot gui") end,
{description = "screencap with gui", group = "flameshot"}),
awful.key({ modkey, "Control" }, "Return", function () awful.spawn("emacs") end,
{description = "open emacs", group = "launcher"}),
awful.key({ "Mod1", "Control" }, "l", function () kbdcfg.switch_next() end,
{description = "change keyboard layout", group = "awesome"})
)
clientkeys = gears.table.join(
awful.key({ modkey, }, "f",
function (c)
c.fullscreen = not c.fullscreen
c:raise()
end,
{description = "toggle fullscreen", group = "client"}),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end,
{description = "close", group = "client"}),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ,
{description = "toggle floating", group = "client"}),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end,
{description = "move to master", group = "client"}),
awful.key({ modkey, }, "o", function (c) c:move_to_screen() end,
{description = "move to screen", group = "client"}),
awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end,
{description = "toggle keep on top", group = "client"}),
awful.key({ modkey, }, "n",
function (c)
-- The client currently has the input focus, so it cannot be
-- minimized, since minimized clients can't have the focus.
c.minimized = true
end ,
{description = "minimize", group = "client"}),
awful.key({ modkey, }, "m",
function (c)
c.maximized = not c.maximized
c:raise()
end ,
{description = "(un)maximize", group = "client"}),
awful.key({ modkey, "Control" }, "m",
function (c)
c.maximized_vertical = not c.maximized_vertical
c:raise()
end ,
{description = "(un)maximize vertically", group = "client"}),
awful.key({ modkey, "Shift" }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c:raise()
end ,
{description = "(un)maximize horizontally", group = "client"})
)
-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it work on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, 9 do
globalkeys = gears.table.join(globalkeys,
-- View tag only.
awful.key({ modkey }, "#" .. i + 9,
function ()
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
tag:view_only()
end
end,
{description = "view tag #"..i, group = "tag"}),
-- Toggle tag display.
awful.key({ modkey, "Control" }, "#" .. i + 9,
function ()
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
awful.tag.viewtoggle(tag)
end
end,
{description = "toggle tag #" .. i, group = "tag"}),
-- Move client to tag.
awful.key({ modkey, "Shift" }, "#" .. i + 9,
function ()
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:move_to_tag(tag)
end
end
end,
{description = "move focused client to tag #"..i, group = "tag"}),
-- Toggle tag on focused client.
awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
function ()
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:toggle_tag(tag)
end
end
end,
{description = "toggle focused client on tag #" .. i, group = "tag"})
)
end
clientbuttons = gears.table.join(
awful.button({ }, 1, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
end),
awful.button({ modkey }, 1, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
awful.mouse.client.move(c)
end),
awful.button({ modkey }, 3, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
awful.mouse.client.resize(c)
end)
)
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Rules
-- Rules to apply to new clients (through the "manage" signal).
awful.rules.rules = {
-- All clients will match this rule.
{ rule = { },
properties = { border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = awful.client.focus.filter,
raise = true,
keys = clientkeys,
buttons = clientbuttons,
screen = awful.screen.preferred,
placement = awful.placement.no_overlap+awful.placement.no_offscreen
}
},
-- Floating clients.
{ rule_any = {
instance = {
"DTA", -- Firefox addon DownThemAll.
"copyq", -- Includes session name in class.
"pinentry",
},
class = {
"Arandr",
"Blueman-manager",
"Gpick",
"Kruler",
"MessageWin", -- kalarm.
"Sxiv",
"Tor Browser", -- Needs a fixed window size to avoid fingerprinting by screen size.
"Wpa_gui",
"veromix",
"xtightvncviewer"},
-- Note that the name property shown in xprop might be set slightly after creation of the client
-- and the name shown there might not match defined rules here.
name = {
"Event Tester", -- xev.
},
role = {
"AlarmWindow", -- Thunderbird's calendar.
"ConfigManager", -- Thunderbird's about:config.
"pop-up", -- e.g. Google Chrome's (detached) Developer Tools.
}
}, properties = { floating = true }},
-- Add titlebars to normal clients and dialogs
{ rule_any = {type = { "normal", "dialog" }
}, properties = { titlebars_enabled = false } -- Disable titlebar
},
-- Set Firefox to always map on the tag named "2" on screen 1.
-- { rule = { class = "Firefox" },
-- properties = { screen = 1, tag = "2" } },
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.connect_signal("manage", function (c)
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- if not awesome.startup then awful.client.setslave(c) end
if awesome.startup
and not c.size_hints.user_position
and not c.size_hints.program_position then
-- Prevent clients from being unreachable after screen count changes.
awful.placement.no_offscreen(c)
end
end)
-- Add a titlebar if titlebars_enabled is set to true in the rules.
client.connect_signal("request::titlebars", function(c)
-- buttons for the titlebar
local buttons = gears.table.join(
awful.button({ }, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.move(c)
end),
awful.button({ }, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end)
)
awful.titlebar(c) : setup {
{ -- Left
awful.titlebar.widget.iconwidget(c),
buttons = buttons,
layout = wibox.layout.fixed.horizontal
},
{ -- Middle
{ -- Title
align = "center",
widget = awful.titlebar.widget.titlewidget(c)
},
buttons = buttons,
layout = wibox.layout.flex.horizontal
},
{ -- Right
awful.titlebar.widget.floatingbutton (c),
awful.titlebar.widget.maximizedbutton(c),
awful.titlebar.widget.stickybutton (c),
awful.titlebar.widget.ontopbutton (c),
awful.titlebar.widget.closebutton (c),
layout = wibox.layout.fixed.horizontal()
},
layout = wibox.layout.align.horizontal
}
end)
-- Enable sloppy focus, so that focus follows mouse.
client.connect_signal("mouse::enter", function(c)
c:emit_signal("request::activate", "mouse_enter", {raise = false})
end)
client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)
client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
-- }}}

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local gears = require("gears")
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local xrdb = xresources.get_current_theme()
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local theme = {}
theme.font = "Fira Mono NF Bold 9"
----------------------------------
-- Dark translucent color theme --
----------------------------------
theme.bg_normal = "#1811155F"
theme.bg_urgent = "#f11a6906"
theme.bg_minimize = "#a3e3ff1F"
theme.bg_systray = theme.bg_normal
theme.fg_normal = "#caba96DF"
theme.fg_focus = "#f11a69FF"
theme.fg_urgent = "#a3e3ffFF"
theme.fg_minimize = "#f4cc76AF"
theme.useless_gap = dpi(4)
theme.border_width = dpi(2)
theme.border_normal = "#181115"
theme.border_focus = "#f11a69"
theme.border_marked = "#f4cc76"
theme.hotkeys_bg = theme.bg_normal
theme.hotkeys_modifiers_fg = theme.fg_urgent
theme.tasklist_bg_normal = theme.bg_normal
theme.tasklist_bg_focus = theme.bg_normal
-- Generate taglist squares:
local taglist_square_size = dpi(4)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(taglist_square_size, theme.fg_normal)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(taglist_square_size, theme.fg_normal)
-- Variables set for theming notifications:
-- notification_font
-- notification_[bg|fg]
-- notification_[width|height|margin]
-- notification_[border_color|border_width|shape|opacity]
theme.nofication_bg = "#181115"
theme.nofication_bg = "#181115"
theme.notification_border_color = theme.border_focus
theme.notification_border_color = 100
-- Set the size of notifications
theme.notification_icon_size = 80
theme.notification_max_width = 600
theme.notification_max_height = 250
theme.wallpaper = "~/Pictures/wallpapers/wallhaven-288jox.jpg"
-- Set the spacing between the system tray icons
theme.systray_icon_spacing = 5
-- You can use your own layout icons like this:
theme.layout_fairh = themes_path.."default/layouts/fairhw.png"
theme.layout_fairv = themes_path.."default/layouts/fairvw.png"
theme.layout_floating = themes_path.."default/layouts/floatingw.png"
theme.layout_magnifier = themes_path.."default/layouts/magnifierw.png"
theme.layout_max = themes_path.."default/layouts/maxw.png"
theme.layout_fullscreen = themes_path.."default/layouts/fullscreenw.png"
theme.layout_tilebottom = themes_path.."default/layouts/tilebottomw.png"
theme.layout_tileleft = themes_path.."default/layouts/tileleftw.png"
theme.layout_tile = themes_path.."default/layouts/tilew.png"
theme.layout_tiletop = themes_path.."default/layouts/tiletopw.png"
theme.layout_spiral = themes_path.."default/layouts/spiralw.png"
theme.layout_dwindle = themes_path.."default/layouts/dwindlew.png"
theme.layout_cornernw = themes_path.."default/layouts/cornernww.png"
theme.layout_cornerne = themes_path.."default/layouts/cornernew.png"
theme.layout_cornersw = themes_path.."default/layouts/cornersww.png"
theme.layout_cornerse = themes_path.."default/layouts/cornersew.png"
-- Customise tasklist
theme.tasklist_disable_icon = true
theme.tasklist_align = "center"
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = Adwaita
return theme

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<?xml version="1.0"?>
<preferences>
<pref name="Undo.Limited">False</pref>
<pref name="Undo.Actions">100</pref>
<pref name="Session.RememberCursorPosition">False</pref>
<pref name="Undo.KeepAfterSave">Memory</pref>
<pref name="Tools.ConversionTable.LEDecoding">False</pref>
<pref name="Default.Layout.File">/usr/share/bless/bless-default.layout</pref>
<pref name="Default.Layout.UseCurrent">False</pref>
<pref name="Tools.Statistics.Show">False</pref>
<pref name="Default.EditMode">Overwrite</pref>
<pref name="Highlight.PatternMatch">True</pref>
<pref name="View.Statusbar.Show">True</pref>
<pref name="Default.NumberBase">Hexadecimal</pref>
<pref name="Session.RememberWindowGeometry">True</pref>
<pref name="View.Toolbar.Show">False</pref>
<pref name="Session.LoadPrevious">False</pref>
<pref name="View.Statusbar.Selection">True</pref>
<pref name="Tools.ConversionTable.Show">True</pref>
<pref name="View.Statusbar.Overwrite">True</pref>
<pref name="Session.AskBeforeLoading">False</pref>
<pref name="View.Statusbar.Offset">True</pref>
<pref name="ByteBuffer.TempDir" />
</preferences>

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;;; $DOOMDIR/config.el -*- lexical-binding: t; -*-
;; Place your private configuration here! Remember, you do not need to run 'doom
;; sync' after modifying this file!
;; Some functionality uses this to identify you, e.g. GPG configuration, email
;; clients, file templates and snippets.
(setq user-full-name "Alexandre Cavalheiro S. Tiago Da Silva"
user-mail-address "alexandre.cssilva@gmail.com")
;; Doom exposes five (optional) variables for controlling fonts in Doom. Here
;; are the three important ones:
;;
;; + `doom-font'
;; + `doom-variable-pitch-font'
;; + `doom-big-font' -- used for `doom-big-font-mode'; use this for
;; presentations or streaming.
;;
;; They all accept either a font-spec, font string ("Input Mono-12"), or xlfd
;; font string. You generally only need these two:
;; (setq doom-font (font-spec :family "monospace" :size 12 :weight 'semi-light)
;; doom-variable-pitch-font (font-spec :family "sans" :size 13))
(setq doom-font (font-spec :family "Fira Code NF" :size 12 :weight 'regular))
(setq doom-unicode-font doom-font) ; extend glyphs
;; There are two ways to load a theme. Both assume the theme is installed and
;; available. You can either set `doom-theme' or manually load a theme with the
;; `load-theme' function. This is the default:
(setq doom-theme 'doom-dracula)
;; If you use `org' and don't want your org files in the default location below,
;; change `org-directory'. It must be set before org loads!
(setq org-directory "~/Desktop/hydractify/GitHub")
;; This determines the style of line numbers in effect. If set to `nil', line
;; numbers are disabled. For relative line numbers, set this to `relative'.
(setq display-line-numbers-type t)
;; Here are some additional functions/macros that could help you configure Doom:
;;
;; - `load!' for loading external *.el files relative to this one
;; - `use-package!' for configuring packages
;; - `after!' for running code after a package has loaded
;; - `add-load-path!' for adding directories to the `load-path', relative to
;; this file. Emacs searches the `load-path' when you load packages with
;; `require' or `use-package'.
;; - `map!' for binding new keys
;;
;; To get information about any of these functions/macros, move the cursor over
;; the highlighted symbol at press 'K' (non-evil users must press 'C-c c k').
;; This will open documentation for it, including demos of how they are used.
;;
;; You can also try 'gd' (or 'C-c c d') to jump to their definition and see how
;; they are implemented.
;; Set the tab width to 4 and enable tab indentation
(setq tab-width 4)
(setq indent-tabs-mode t)

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;;; init.el -*- lexical-binding: t; -*-
;; This file controls what Doom modules are enabled and what order they load
;; in. Remember to run 'doom sync' after modifying it!
;; NOTE Press 'SPC h d h' (or 'C-h d h' for non-vim users) to access Doom's
;; documentation. There you'll find a "Module Index" link where you'll find
;; a comprehensive list of Doom's modules and what flags they support.
;; NOTE Move your cursor over a module's name (or its flags) and press 'K' (or
;; 'C-c c k' for non-vim users) to view its documentation. This works on
;; flags as well (those symbols that start with a plus).
;;
;; Alternatively, press 'gd' (or 'C-c c d') on a module to browse its
;; directory (for easy access to its source code).
(doom! :input
;;chinese
;;japanese
;;layout ; auie,ctsrnm is the superior home row
:completion
company ; the ultimate code completion backend
;;helm ; the *other* search engine for love and life
;;ido ; the other *other* search engine...
ivy ; a search engine for love and life
:ui
;;deft ; notational velocity for Emacs
doom ; what makes DOOM look the way it does
doom-dashboard ; a nifty splash screen for Emacs
doom-quit ; DOOM quit-message prompts when you quit Emacs
(emoji +unicode) ; 🙂
;;fill-column ; a `fill-column' indicator
hl-todo ; highlight TODO/FIXME/NOTE/DEPRECATED/HACK/REVIEW
;;hydra
indent-guides ; highlighted indent columns
;;(ligatures +fira) ; ligatures and symbols to make your code pretty again
;;minimap ; show a map of the code on the side
modeline ; snazzy, Atom-inspired modeline, plus API
;;nav-flash ; blink cursor line after big motions
;;neotree ; a project drawer, like NERDTree for vim
ophints ; highlight the region an operation acts on
(popup +defaults) ; tame sudden yet inevitable temporary windows
;;tabs ; a tab bar for Emacs
treemacs ; a project drawer, like neotree but cooler
unicode ; extended unicode support for various languages
vc-gutter ; vcs diff in the fringe
vi-tilde-fringe ; fringe tildes to mark beyond EOB
;;window-select ; visually switch windows
workspaces ; tab emulation, persistence & separate workspaces
;;zen ; distraction-free coding or writing
:editor
(evil +everywhere); come to the dark side, we have cookies
file-templates ; auto-snippets for empty files
fold ; (nigh) universal code folding
;;(format +onsave) ; automated prettiness
;;god ; run Emacs commands without modifier keys
;;lispy ; vim for lisp, for people who don't like vim
;;multiple-cursors ; editing in many places at once
;;objed ; text object editing for the innocent
;;parinfer ; turn lisp into python, sort of
;;rotate-text ; cycle region at point between text candidates
snippets ; my elves. They type so I don't have to
;;word-wrap ; soft wrapping with language-aware indent
:emacs
dired ; making dired pretty [functional]
electric ; smarter, keyword-based electric-indent
;;ibuffer ; interactive buffer management
undo ; persistent, smarter undo for your inevitable mistakes
vc ; version-control and Emacs, sitting in a tree
:term
;;eshell ; the elisp shell that works everywhere
;;shell ; simple shell REPL for Emacs
;;term ; basic terminal emulator for Emacs
;;vterm ; the best terminal emulation in Emacs
:checkers
syntax ; tasing you for every semicolon you forget
(spell +flyspell) ; tasing you for misspelling mispelling
;;grammar ; tasing grammar mistake every you make
:tools
;;ansible
debugger ; FIXME stepping through code, to help you add bugs
;;direnv
;;docker
editorconfig ; let someone else argue about tabs vs spaces
;;ein ; tame Jupyter notebooks with emacs
(eval +overlay) ; run code, run (also, repls)
;;gist ; interacting with github gists
lookup ; navigate your code and its documentation
lsp
magit ; a git porcelain for Emacs
make ; run make tasks from Emacs
;;pass ; password manager for nerds
;;pdf ; pdf enhancements
;;prodigy ; FIXME managing external services & code builders
rgb ; creating color strings
;;taskrunner ; taskrunner for all your projects
;;terraform ; infrastructure as code
;;tmux ; an API for interacting with tmux
;;upload ; map local to remote projects via ssh/ftp
:os
(:if IS-MAC macos) ; improve compatibility with macOS
;;tty ; improve the terminal Emacs experience
:lang
;;agda ; types of types of types of types...
(cc +lsp) ; C/C++/Obj-C madness
;;clojure ; java with a lisp
;;common-lisp ; if you've seen one lisp, you've seen them all
;;coq ; proofs-as-programs
;;crystal ; ruby at the speed of c
;;csharp ; unity, .NET, and mono shenanigans
;;data ; config/data formats
;;(dart +flutter) ; paint ui and not much else
(elixir +lsp) ; erlang done right
;;elm ; care for a cup of TEA?
emacs-lisp ; drown in parentheses
;;erlang ; an elegant language for a more civilized age
;;ess ; emacs speaks statistics
;;faust ; dsp, but you get to keep your soul
;;fsharp ; ML stands for Microsoft's Language
;;fstar ; (dependent) types and (monadic) effects and Z3
(gdscript +lsp) ; the language you waited for
;;(go +lsp) ; the hipster dialect
;;(haskell +dante) ; a language that's lazier than I am
;;hy ; readability of scheme w/ speed of python
;;idris ; a language you can depend on
(json +lsp) ; At least it ain't XML
;;(java +meghanada) ; the poster child for carpal tunnel syndrome
(javascript +lsp) ; all(hope(abandon(ye(who(enter(here))))))
;;julia ; a better, faster MATLAB
;;kotlin ; a better, slicker Java(Script)
;;latex ; writing papers in Emacs has never been so fun
;;lean
;;factor
;;ledger ; an accounting system in Emacs
(lua +lsp) ; one-based indices? one-based indices
markdown ; writing docs for people to ignore
;;nim ; python + lisp at the speed of c
;;nix ; I hereby declare "nix geht mehr!"
;;ocaml ; an objective camel
org ; organize your plain life in plain text
(php +lsp) ; perl's insecure younger brother
;;plantuml ; diagrams for confusing people more
;;purescript ; javascript, but functional
;;python ; beautiful is better than ugly
;;qt ; the 'cutest' gui framework ever
;;racket ; a DSL for DSLs
;;raku ; the artist formerly known as perl6
;;rest ; Emacs as a REST client
;;rst ; ReST in peace
;;(ruby +rails) ; 1.step {|i| p "Ruby is #{i.even? ? 'love' : 'life'}"}
;;rust ; Fe2O3.unwrap().unwrap().unwrap().unwrap()
;;scala ; java, but good
;;scheme ; a fully conniving family of lisps
sh ; she sells {ba,z,fi}sh shells on the C xor
;;sml
;;solidity ; do you need a blockchain? No.
;;swift ; who asked for emoji variables?
;;terra ; Earth and Moon in alignment for performance.
web ; the tubes
(yaml +lsp) ; JSON, but readable
:email
;;(mu4e +gmail)
;;notmuch
;;(wanderlust +gmail)
:app
;;calendar
;;emms
;;everywhere ; *leave* Emacs!? You must be joking
;;irc ; how neckbeards socialize
;;(rss +org) ; emacs as an RSS reader
;;twitter ; twitter client https://twitter.com/vnought
:config
;;literate
(default +bindings +smartparens))

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;; -*- no-byte-compile: t; -*-
;;; $DOOMDIR/packages.el
;; To install a package with Doom you must declare them here and run 'doom sync'
;; on the command line, then restart Emacs for the changes to take effect -- or
;; use 'M-x doom/reload'.
;; To install SOME-PACKAGE from MELPA, ELPA or emacsmirror:
;(package! some-package)
;; To install a package directly from a remote git repo, you must specify a
;; `:recipe'. You'll find documentation on what `:recipe' accepts here:
;; https://github.com/raxod502/straight.el#the-recipe-format
;(package! another-package
; :recipe (:host github :repo "username/repo"))
;; If the package you are trying to install does not contain a PACKAGENAME.el
;; file, or is located in a subdirectory of the repo, you'll need to specify
;; `:files' in the `:recipe':
;(package! this-package
; :recipe (:host github :repo "username/repo"
; :files ("some-file.el" "src/lisp/*.el")))
;; If you'd like to disable a package included with Doom, you can do so here
;; with the `:disable' property:
;(package! builtin-package :disable t)
;; You can override the recipe of a built in package without having to specify
;; all the properties for `:recipe'. These will inherit the rest of its recipe
;; from Doom or MELPA/ELPA/Emacsmirror:
;(package! builtin-package :recipe (:nonrecursive t))
;(package! builtin-package-2 :recipe (:repo "myfork/package"))
;; Specify a `:branch' to install a package from a particular branch or tag.
;; This is required for some packages whose default branch isn't 'master' (which
;; our package manager can't deal with; see raxod502/straight.el#279)
;(package! builtin-package :recipe (:branch "develop"))
;; Use `:pin' to specify a particular commit to install.
;(package! builtin-package :pin "1a2b3c4d5e")
(package! typescript-mode)
;; Doom's packages are pinned to a specific commit and updated from release to
;; release. The `unpin!' macro allows you to unpin single packages...
;(unpin! pinned-package)
;; ...or multiple packages
;(unpin! pinned-package another-pinned-package)
;; ...Or *all* packages (NOT RECOMMENDED; will likely break things)
;(unpin! t)

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.config/gamemode.ini Normal file
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[general]
; The reaper thread will check every 5 seconds for exited clients, for config file changes, and for the CPU/iGPU power balance
reaper_freq=5
; The desired governor is used when entering GameMode instead of "performance"
desiredgov=performance
; The default governor is used when leaving GameMode instead of restoring the original value
;defaultgov=powersave
; GameMode can change the scheduler policy to SCHED_ISO on kernels which support it (currently
; not supported by upstream kernels). Can be set to "auto", "on" or "off". "auto" will enable
; with 4 or more CPU cores. "on" will always enable. Defaults to "off".
softrealtime=off
; GameMode can renice game processes. You can put any value between 0 and 20 here, the value
; will be negated and applied as a nice value (0 means no change). Defaults to 0.
renice=0
; By default, GameMode adjusts the iopriority of clients to BE/0, you can put any value
; between 0 and 7 here (with 0 being highest priority), or one of the special values
; "off" (to disable) or "reset" (to restore Linux default behavior based on CPU priority),
; currently, only the best-effort class is supported thus you cannot set it here
ioprio=0
; Sets whether gamemode will inhibit the screensaver when active
; Defaults to 1
inhibit_screensaver=1
[filter]
; If "whitelist" entry has a value(s)
; gamemode will reject anything not in the whitelist
;whitelist=RiseOfTheTombRaider
; Gamemode will always reject anything in the blacklist
;blacklist=HalfLife3
; glxgears
[gpu]
; Here Be Dragons!
; Warning: Use these settings at your own risk
; Any damage to hardware incurred due to this feature is your responsibility and yours alone
; It is also highly recommended you try these settings out first manually to find the sweet spots
; Setting this to the keyphrase "accept-responsibility" will allow gamemode to apply GPU optimisations such as overclocks
apply_gpu_optimisations=accept-responsibility
; The DRM device number on the system (usually 0), ie. the number in /sys/class/drm/card0/
;gpu_device=0
; Nvidia specific settings
; Requires the coolbits extension activated in nvidia-xconfig
; This corresponds to the desired GPUPowerMizerMode
; "Adaptive"=0 "Prefer Maximum Performance"=1 and "Auto"=2
; See NV_CTRL_GPU_POWER_MIZER_MODE and friends in https://github.com/NVIDIA/nvidia-settings/blob/master/src/libXNVCtrl/NVCtrl.h
;nv_powermizer_mode=1
; These will modify the core and mem clocks of the highest perf state in the Nvidia PowerMizer
; They are measured as Mhz offsets from the baseline, 0 will reset values to default, -1 or unset will not modify values
;nv_core_clock_mhz_offset=0
;nv_mem_clock_mhz_offset=0
; AMD specific settings
; Requires a relatively up to date AMDGPU kernel module
; See: https://dri.freedesktop.org/docs/drm/gpu/amdgpu.html#gpu-power-thermal-controls-and-monitoring
; It is also highly recommended you use lm-sensors (or other available tools) to verify card temperatures
; This corresponds to power_dpm_force_performance_level, "manual" is not supported for now
amd_performance_level=high
[supervisor]
; This section controls the new gamemode functions gamemode_request_start_for and gamemode_request_end_for
; The whilelist and blacklist control which supervisor programs are allowed to make the above requests
;supervisor_whitelist=
;supervisor_blacklist=
; In case you want to allow a supervisor to take full control of gamemode, this option can be set
; This will only allow gamemode clients to be registered by using the above functions by a supervisor client
;require_supervisor=0
[custom]
; Custom scripts (executed using the shell) when gamemode starts and ends
;start=notify-send "GameMode started"
; /home/me/bin/stop_ethmining.sh
;end=notify-send "GameMode ended"
; /home/me/bin/start_ethmining.sh
; Timeout for scripts (seconds). Scripts will be killed if they do not complete within this time.
;script_timeout=10

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[gd_resource type="EditorSettings" format=2]
[resource]
interface/theme/preset = "Custom"
interface/theme/base_color = Color( 0.156863, 0.164706, 0.211765, 1 )
interface/theme/accent_color = Color( 0.741176, 0.576471, 0.976471, 1 )
interface/theme/contrast = 0.07
text_editor/theme/color_theme = "Custom"
text_editor/highlighting/symbol_color = Color( 0.741176, 0.576471, 0.976471, 1 )
text_editor/highlighting/keyword_color = Color( 1, 0.47451, 0.776471, 1 )
text_editor/highlighting/base_type_color = Color( 0.545098, 0.913725, 0.992157, 1 )
text_editor/highlighting/engine_type_color = Color( 0.545098, 0.913725, 0.992157, 1 )
text_editor/highlighting/user_type_color = Color( 0.545098, 0.913725, 0.992157, 1 )
text_editor/highlighting/comment_color = Color( 0.384314, 0.447059, 0.643137, 1 )
text_editor/highlighting/string_color = Color( 0.945098, 0.980392, 0.54902, 1 )
text_editor/highlighting/background_color = Color( 0.156863, 0.164706, 0.211765, 1 )
text_editor/highlighting/completion_background_color = Color( 0.2, 0.23, 0.31, 1 )
text_editor/highlighting/completion_selected_color = Color( 1, 1, 1, 0.07 )
text_editor/highlighting/completion_existing_color = Color( 1, 1, 1, 0.14 )
text_editor/highlighting/completion_scroll_color = Color( 1, 1, 1, 0.07 )
text_editor/highlighting/completion_font_color = Color( 0.972549, 0.972549, 0.94902, 1 )
text_editor/highlighting/text_color = Color( 0.972549, 0.972549, 0.94902, 1 )
text_editor/highlighting/line_number_color = Color( 0.384314, 0.447059, 0.643137, 0.501961 )
text_editor/highlighting/safe_line_number_color = Color( 0.384314, 0.447059, 0.643137, 1 )
text_editor/highlighting/caret_color = Color( 1, 1, 1, 1 )
text_editor/highlighting/text_selected_color = Color( 0.1, 0.115, 0.155, 1 )
text_editor/highlighting/selection_color = Color( 0.266667, 0.278431, 0.352941, 1 )
text_editor/highlighting/brace_mismatch_color = Color( 1, 0.333333, 0.333333, 1 )
text_editor/highlighting/current_line_color = Color( 0.266667, 0.278431, 0.352941, 0.333333 )
text_editor/highlighting/line_length_guideline_color = Color( 0.266667, 0.278431, 0.352941, 1 )
text_editor/highlighting/word_highlighted_color = Color( 1, 1, 1, 0.07 )
text_editor/highlighting/number_color = Color( 0.741176, 0.576471, 0.976471, 1 )
text_editor/highlighting/function_color = Color( 0.545098, 0.913725, 0.992157, 1 )
text_editor/highlighting/member_variable_color = Color( 0.972549, 0.972549, 0.94902, 1 )
text_editor/highlighting/mark_color = Color( 1, 0.333333, 0.333333, 0.301961 )
text_editor/highlighting/bookmark_color = Color( 0.545098, 0.913725, 0.992157, 1 )
text_editor/highlighting/breakpoint_color = Color( 1, 0.333333, 0.333333, 1 )
text_editor/highlighting/executing_line_color = Color( 0.313726, 0.980392, 0.482353, 0.4 )
text_editor/highlighting/code_folding_color = Color( 1, 1, 1, 0.7 )
text_editor/highlighting/search_result_color = Color( 1, 1, 1, 0.07 )
text_editor/highlighting/search_result_border_color = Color( 0.384314, 0.447059, 0.643137, 0.380392 )
asset_library/use_threads = true
projects/::home::wizardlink::Desktop::personal::projects::godot::test = "/home/wizardlink/Desktop/personal/projects/godot/test"
export/android/adb = ""
export/android/jarsigner = ""
export/android/debug_keystore = ""
export/android/debug_keystore_user = "androiddebugkey"
export/android/debug_keystore_pass = "android"
export/android/force_system_user = false
export/android/custom_build_sdk_path = ""
export/android/timestamping_authority_url = ""
export/android/shutdown_adb_on_exit = true
export/web/http_host = "localhost"
export/web/http_port = 8060
export/windows/rcedit = ""
export/windows/osslsigncode = ""
export/windows/wine = ""
interface/scene_tabs/always_show_close_button = false
interface/editor/show_update_spinner = false
interface/editor/update_continuously = false
interface/scene_tabs/restore_scenes_on_load = false
interface/inspector/capitalize_properties = true
interface/inspector/default_float_step = 0.001
interface/inspector/disable_folding = false
interface/inspector/auto_unfold_foreign_scenes = true
interface/inspector/horizontal_vector2_editing = false
interface/inspector/horizontal_vector_types_editing = true
interface/inspector/open_resources_in_current_inspector = true
interface/inspector/resources_to_open_in_new_inspector = "SpatialMaterial,Script,MeshLibrary,TileSet"
interface/inspector/default_color_picker_mode = 0
_default_feature_profile = ""
interface/editors/show_scene_tree_root_selection = true
interface/editors/derive_script_globals_by_name = true
_use_favorites_root_selection = false
filesystem/file_server/port = 6010
filesystem/file_server/password = ""
editors/3d/manipulator_gizmo_size = 80
editors/3d/manipulator_gizmo_opacity = 0.4
editors/3d/navigation/show_viewport_rotation_gizmo = true
debugger/auto_switch_to_remote_scene_tree = false
debugger/remote_scene_tree_refresh_interval = 1.0
debugger/remote_inspect_refresh_interval = 0.2
debugger/profiler_frame_history_size = 600
debugger/profiler_frame_max_functions = 64
text_editor/files/auto_reload_scripts_on_external_change = true
text_editor/files/auto_reload_and_parse_scripts_on_save = true
text_editor/files/open_dominant_script_on_scene_change = true
text_editor/external/use_external_editor = false
text_editor/external/exec_path = ""
text_editor/script_list/script_temperature_enabled = true
text_editor/script_list/highlight_current_script = true
text_editor/script_list/script_temperature_history_size = 15
text_editor/script_list/current_script_background_color = Color( 1, 1, 1, 0.3 )
text_editor/script_list/group_help_pages = true
text_editor/script_list/sort_scripts_by = 0
text_editor/script_list/list_script_names_as = 0
text_editor/external/exec_flags = "{file}"
editors/grid_map/preview_size = 64
editors/tile_map/preview_size = 64
editors/tile_map/palette_item_hseparation = 8
editors/tile_map/show_tile_names = true
editors/tile_map/show_tile_ids = false
editors/tile_map/sort_tiles_by_name = true
editors/tile_map/bucket_fill_preview = true
editors/tile_map/editor_side = 1
editors/tile_map/palette_min_width = 80
editors/3d_gizmos/gizmo_colors/path = Color( 0.5, 0.5, 1, 0.8 )
editors/3d_gizmos/gizmo_colors/instanced = Color( 0.7, 0.7, 0.7, 0.6 )
editors/3d_gizmos/gizmo_colors/csg = Color( 0, 0.4, 1, 0.15 )
editors/grid_map/editor_side = 1
editors/grid_map/palette_min_width = 230
network/language_server/remote_port = 6008
network/language_server/enable_smart_resolve = true
network/language_server/show_native_symbols_in_editor = false
network/language_server/use_thread = false
editors/3d_gizmos/gizmo_colors/camera = Color( 0.8, 0.4, 0.8, 1 )
editors/3d_gizmos/gizmo_colors/stream_player_3d = Color( 0.4, 0.8, 1, 1 )
editors/3d_gizmos/gizmo_colors/shape = Color( 0.5, 0.7, 1, 1 )
editors/3d_gizmos/gizmo_colors/skeleton = Color( 1, 0.8, 0.4, 1 )
editors/3d_gizmos/gizmo_colors/visibility_notifier = Color( 0.8, 0.5, 0.7, 1 )
editors/3d_gizmos/gizmo_colors/particles = Color( 0.8, 0.7, 0.4, 1 )
editors/3d_gizmos/gizmo_colors/reflection_probe = Color( 0.6, 1, 0.5, 1 )
editors/3d_gizmos/gizmo_colors/gi_probe = Color( 0.5, 1, 0.6, 1 )
editors/3d_gizmos/gizmo_colors/baked_indirect_light = Color( 0.5, 0.6, 1, 1 )
editors/3d_gizmos/gizmo_colors/navigation_edge = Color( 0.5, 1, 1, 1 )
editors/3d_gizmos/gizmo_colors/navigation_edge_disabled = Color( 0.7, 0.7, 0.7, 1 )
editors/3d_gizmos/gizmo_colors/navigation_solid = Color( 0.5, 1, 1, 0.4 )
editors/3d_gizmos/gizmo_colors/navigation_solid_disabled = Color( 0.7, 0.7, 0.7, 0.4 )
editors/3d_gizmos/gizmo_colors/joint = Color( 0.5, 0.8, 1, 1 )
editors/3d_gizmos/gizmo_colors/joint_body_a = Color( 0.6, 0.8, 1, 1 )
editors/3d_gizmos/gizmo_colors/joint_body_b = Color( 0.6, 0.9, 1, 1 )
text_editor/highlighting/gdscript/function_definition_color = Color( 0.313726, 0.980392, 0.482353, 1 )
text_editor/highlighting/gdscript/node_path_color = Color( 0.313726, 0.980392, 0.482353, 1 )
projects/::home::wizardlink::Desktop::personal::projects::godot::action_rpg = "/home/wizardlink/Desktop/personal/projects/godot/action_rpg"
text_editor/help/sort_functions_alphabetically = true

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[Filechooser Settings]
LocationMode=path-bar
ShowHidden=true
ShowSizeColumn=true
GeometryX=0
GeometryY=0
GeometryWidth=948
GeometryHeight=643
SortColumn=name
SortOrder=ascending
StartupMode=recent

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[Settings]
gtk-theme-name=Matcha-dark-azul
gtk-icon-theme-name=Qogir-dark
gtk-font-name=Sans 10
gtk-cursor-theme-name=Qogir-dark
gtk-cursor-theme-size=0
gtk-toolbar-style=GTK_TOOLBAR_BOTH
gtk-toolbar-icon-size=GTK_ICON_SIZE_LARGE_TOOLBAR
gtk-button-images=0
gtk-menu-images=0
gtk-enable-event-sounds=1
gtk-enable-input-feedback-sounds=1
gtk-xft-antialias=1
gtk-xft-hinting=1
gtk-xft-hintstyle=hintmedium

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file:///home/wizardlink/Documents
file:///home/wizardlink/Pictures
file:///home/wizardlink/Videos
file:///home/wizardlink/Music Music
file:///home/wizardlink/Downloads

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[Settings]
gtk-theme-name=dracula
gtk-icon-theme-name=Dracula
gtk-font-name=Sans 10
gtk-cursor-theme-name=Qogir-dark
gtk-cursor-theme-size=0
gtk-toolbar-style=GTK_TOOLBAR_BOTH
gtk-toolbar-icon-size=GTK_ICON_SIZE_LARGE_TOOLBAR
gtk-button-images=0
gtk-menu-images=0
gtk-enable-event-sounds=1
gtk-enable-input-feedback-sounds=1
gtk-xft-antialias=1
gtk-xft-hinting=1
gtk-xft-hintstyle=hintmedium

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../../actions/16/edit-copy.svg

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16">
<defs id="defs3051">
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