chore: flake update & necessary changes

This commit is contained in:
Alexandre Cavalheiro S. Tiago da Silva 2025-11-24 22:51:57 -03:00
parent a6042211ac
commit f709a8a231
Signed by: wizardlink
GPG key ID: A5767B54367CFBDF
3 changed files with 192 additions and 142 deletions

View file

@ -258,38 +258,58 @@ in
bind = SHIFT CTRL, F12, pass, class:^(com\.obsproject\.Studio)$
# Window rules for xwaylandvideobridge
windowrule = opacity 0.0 override 0.0 override,class:^(xwaylandvideobridge)$
windowrule = noanim,class:^(xwaylandvideobridge)$
windowrule = nofocus,class:^(xwaylandvideobridge)$
windowrule = noinitialfocus,class:^(xwaylandvideobridge)$
windowrule {
name = xwaylandvideobridge
match:class = ^(xwaylandvideobridge)$
no_anim = true
no_focus = true
no_initial_focus = true
opacity = 0.0
}
# Rules for windowkill
windowrule = tag +windowkill, class:^(steam_app_2726450)$
windowrule = noborder, tag:windowkill
windowrule = pin, tag:windowkill
windowrule = opacity 0.9, tag:windowkill
windowrule {
name = windowkill
match:class = ^(steam_app_2726450)$
border_size = 0
opacity = 0.9
pin = true
}
# Rules for Awakened PoE
windowrule = tag +poe, class:^(steam_app_238960)$
windowrule = allowsinput, tag:poe
windowrule = match:class ^(steam_app_238960)$, allows_input true
windowrule {
name = awakened-poe-trade
match:class = ^(awakened-poe-trade)$
windowrule = tag +apt, class:^(awakened-poe-trade)$
windowrule = float, tag:apt
windowrule = noblur, tag:apt
windowrule = noborder, tag:apt
windowrule = noshadow, tag:apt
border_size = 0
float = true
no_blur = true
no_shadow = true
}
# Rules for anki
windowrule = float, class:^(anki)$
windowrule = match:class ^(anki)$, float true
windowrule = tag +gw2, class:^(steam_app_1284210)$
windowrule = noblur, tag:gw2
windowrule = noborder, tag:gw2
# Rules for Guild Wars 2
windowrule {
name = gw2
match:class = ^(steam_app_1284210)$
border_size = 0
no_blur = true
}
# Rules for godot
windowrule = tag +godot, class:^(Godot)$, title:^(.+)$
windowrule = center, tag:godot
windowrule = size 50% 50%, tag:godot
windowrule {
name = godot
match:class = ^(Godot)$
center = true
size = 50% 50%
}
'';
};
}